Preliminary token sale:
- Start of sales — at 12:00 GMT on January 23, 2018
- End of sales — at 23:00 GMT on February 23, 2018
- Soft cap — $200 000
- Hard cap — $1 500 000
- Bonus at the stage of preliminary sale: extra 20% added to the number of tokens purchased at this stage
- The nominal cost of one token is $1
- During the preliminary sale 1.2 tokens will be acquired per $1 taking into account a possible bonus.
- The number of tokens to be accrued based on the sale results will be increased in case of bitcoin rate growth, ether and other accepted crypto-currencies in relation to USD. The number of tokens will be increased proportionately to any change in the rate of crypto-currencies from the day of transfer of the crypto-currency at the project account to the rate of the token on the day it is issued. If the rate of crypto-currency in which payment for tokens is transferred decreases relative to the day of transfer at the project account of tokens — the number of tokens will be accrued at the rate of the transfer date.
- The final number of tokens to be accrued based on the results of preliminary and main sale will be declared on the day of tokens emission.
- The main stage of tokens sale will take place from April 18 till May 18, 2018.
- Tokens will be issued on May 25, 2018. Issue will be made proportionally to the funds collected.
- Within one month following the issue, trading with tokens will be realized. The list of grounds (stock exchanges) will be specified before the start of the main stage of token sale. Here, the project team shall reserve the right to make a decision on the release of tokens at the stock exchange earlier, including before the main token sale stage.
- Tokens are expected to be issued on Ethereum platform; however, the project team may decide on the use of the alternative platform if problems with transactions in Ethereum remain and transactions prices grow. Most transactions will be carried out in tokens with the equivalent of from $20 to $100; therefore. the growth of extra costs per transaction may become critical for the project. Smart contract data will be posted at GITHUB before issue of tokens in order to perform the comprehensive check of safety and stability.
- The maximum number of tokens, which may be issued at the preliminary and main stages is 35,000,000
- 75% of them will be sold during the preliminary and main stages
- 15% will be reserved for motivation of the project team
- 5% will be reserved for remuneration of strategic partners who are participants of the platform
- 5% will be reserved for remuneration of advisors and participants of bounty-programs
About the project
Deep field on the quests market triggers the sharp growth of this cost through digital marketing and SMM
Each quests network develops from being simple to complicated. Leading wave quests have strong borderland on ideology and puzzles mechanics. The main reason for the player's disappointment is receiving 80% of old puzzles in a new design instead of a unique storyline
Dozens of locations have appeared in big cities because of the easy entry to this market. The owners after having created 20-30 good puzzles for the first 4-5 quest games ran out of new ideas for further development. Instead of new quests construction owners decide to duplicate the existing scenarios to other regions and leave local players without any novelties
Usually the client plays a quest game once only. Next time (within a month) he/she needs something new, at the same level or even better
Without a single system of quest quality assessment, the most complex and expensive facilities would suffer because they are compelled to compete with the cheapest ones. Clients, without the reliable data about the quests, choose by indirect attributes
In most countries, there is a system for selling games, which involves the participation of 2 to 4 players at a single price for the team. The price is for all the players. To go together turns out 2 times more expensive, and to collect 4 friends in one place on a regular basis is difficult. As a result, the industry does not receive these customers
- Modern CRM with a set of functions (tracking of a financial position, responses, quality control of employees, etc.
- The built-in marketing campaigns module inside the platform
- Integrated booking service for posting on the web-site. Free of charge
- Cross-marketing activities with other participants of the booking service
- Broad coverage of potential clients
- Access to international players as part of the quest tourism
- Payment acceptance at a discount
- Growth in sales without risk investments. Payment for each game
- Online booking of quests with the universal and united system of discounts worldwide
- Recommendations based on the behavioral analysis and history of games, estimates, comments, social networks profiles
- Tracking of the puzzles crossing between new quests and with those already passed by the player guarantees a high level of user satisfaction and will expand the audience of more complex and expensive quests
- The social platform with an opportunity to invite players to the quests and recall those who refused to play the game earlier
- Separate payment. The system will allow to carry out convenient mutual payments when team consists of people who aren't familiar with each other, but want to play together in one team
- An opportunity to become an expert: to create reviews, to influence the rating of quest suppliers. Everyone can become a critic whose opinion will surely be considered
Our platform in Vienna allows us to implement the most innovative solutions in the quests market and to test it in the European countries. We are the first who created and successfully launched full immersion quest in virtual reality.
"ThePsycho" makes it possible for players to find themselves in the body of the other creature, to see themselves through others’ eyes and interact with each other.
> $3 000 000
Quest with real
Escape token extends the period of Pre-ICO
Escape Token announces that during the first week of selling tokens the $200 000 Soft Cap of the project was successfully achieved. In the near future Escape Token is going to participate in two conferences: Virtuality (on the 9th of February, Paris) and Cryptocurrency Conference Vienna 2018 (on the 16th of February, Vienna). Specifically for conference participants the company extends the period of Pre-ICO until 11:00 p.m. GMT on the 23rd of February. For conference participants, Escape Token offers special conditions of purchase: the number of tokens that can be accrued during the Pre-ICO will be increased by 20%. The offer applies also to those who will participate in the collections of funds for Hard Cap.
Sergey Kartintsev Managing director
Kirill Bugaev Project manager
Aris Venetikidis Gameplay director
Andrey Stepanov CTO
Vladimir Bushuev VR director
Yuriy Dvornikov Marketplace team leader
Alexander Zavorotynskiy Operation system team leader
George Lagoda Chief of cybersecurity
Julian Zegelman Advisor, legal services